62 research outputs found

    A learning-based algorithm for improved bandwidth-awareness of adaptive streaming clients

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    HTTP Adaptive Streaming (HAS) is becoming the de-facto standard for Over-The-Top video streaming. A HAS video consists of multiple segments, encoded at multiple quality levels. Allowing the client to select the quality level for every segment, a smoother playback and a higher Quality of Experience (QoE) can be perceived. Although results are promising, current quality selection heuristics are generally hard coded. Fixed parameter values are used to provide an acceptable QoE under all circumstances, resulting in suboptimal solutions. Furthermore, many commercial HAS implementations focus on a video-on-demand scenario, where a large buffer size is used to avoid playout freezes. When the focus is on a live TV scenario however, a low buffer size is typically preferred, as the video play-out delay should be as low as possible. Hard coded implementations using a fixed buffer size are not capable of dealing with both scenarios. In this paper, the concept of reinforcement learning is introduced at client side, allowing to adaptively change the parameter configuration for existing rate adaptation heuristics. Bandwidth characteristics are taken into account in the decision process, thus allowing to improve the client's bandwidth-awareness. Focus in this paper is on actively reducing the average buffer filling, evaluating results for two heuristics: the Microsoft IIS Smooth Streaming heuristic and the QoE-driven Rate Adaptation Heuristic for Adaptive video Streaming by Petrangeli et al. We show that using the proposed learning-based approach, the average buffer filling can be reduced by 8.3% compared to state of the art, while achieving a comparable level of QoE

    Updated taxonomy for the network and service management research field

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    Network and service management is an established research field within the general area of computer networks. A few years ago, an initial taxonomy, organizing a comprehensive list of terms and topics, was established through interviews with experts from both industry and academia. This taxonomy has since been used to better partition standardization efforts, identify classes of managed objects and improve the assignment of reviewers to papers submitted in the field. Because the field of network and service management is rapidly evolving, a biyearly update of the taxonomy was proposed. In this paper, a large-scale questionnaire is presented which was answered by experts in the field, evaluating the relevance of each individual topic for the next five years. Missing topics, which are likely to become relevant over the next few years, are identified as well. Furthermore, an analysis is performed of the records of papers submitted to major conferences in the area. Based on the obtained results, an updated version of the taxonomy is proposed.Peer ReviewedPostprint (author's final draft

    Quality of experience-centric management of adaptive video streaming services : status and challenges

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    Video streaming applications currently dominate Internet traffic. Particularly, HTTP Adaptive Streaming ( HAS) has emerged as the dominant standard for streaming videos over the best-effort Internet, thanks to its capability of matching the video quality to the available network resources. In HAS, the video client is equipped with a heuristic that dynamically decides the most suitable quality to stream the content, based on information such as the perceived network bandwidth or the video player buffer status. The goal of this heuristic is to optimize the quality as perceived by the user, the so-called Quality of Experience (QoE). Despite the many advantages brought by the adaptive streaming principle, optimizing users' QoE is far from trivial. Current heuristics are still suboptimal when sudden bandwidth drops occur, especially in wireless environments, thus leading to freezes in the video playout, the main factor influencing users' QoE. This issue is aggravated in case of live events, where the player buffer has to be kept as small as possible in order to reduce the playout delay between the user and the live signal. In light of the above, in recent years, several works have been proposed with the aim of extending the classical purely client-based structure of adaptive video streaming, in order to fully optimize users' QoE. In this article, a survey is presented of research works on this topic together with a classification based on where the optimization takes place. This classification goes beyond client-based heuristics to investigate the usage of server-and network-assisted architectures and of new application and transport layer protocols. In addition, we outline the major challenges currently arising in the field of multimedia delivery, which are going to be of extreme relevance in future years

    An HTTP/2 push-based approach for low-latency live streaming with super-short segments

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    Over the last years, streaming of multimedia content has become more prominent than ever. To meet increasing user requirements, the concept of HTTP Adaptive Streaming (HAS) has recently been introduced. In HAS, video content is temporally divided into multiple segments, each encoded at several quality levels. A rate adaptation heuristic selects the quality level for every segment, allowing the client to take into account the observed available bandwidth and the buffer filling level when deciding the most appropriate quality level for every new video segment. Despite the ability of HAS to deal with changing network conditions, a low average quality and a large camera-to-display delay are often observed in live streaming scenarios. In the meantime, the HTTP/2 protocol was standardized in February 2015, providing new features which target a reduction of the page loading time in web browsing. In this paper, we propose a novel push-based approach for HAS, in which HTTP/2's push feature is used to actively push segments from server to client. Using this approach with video segments with a sub-second duration, referred to as super-short segments, it is possible to reduce the startup time and end-to-end delay in HAS live streaming. Evaluation of the proposed approach, through emulation of a multi-client scenario with highly variable bandwidth and latency, shows that the startup time can be reduced with 31.2% compared to traditional solutions over HTTP/1.1 in mobile, high-latency networks. Furthermore, the end-to-end delay in live streaming scenarios can be reduced with 4 s, while providing the content at similar video quality
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